Jan 17, 2008, 12:50 AM // 00:50
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#101
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by martialis
Flame flame flame!
Steam and Deep Freeze, please. And, uh, Shame? But not Gale, though. Boo for air! Yay for water!
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Water is horrible in PvE.
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Jan 17, 2008, 02:48 AM // 02:48
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#102
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Emo Goth Italics
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Quote:
Originally Posted by martialis
Steam and Deep Freeze, please. And, uh, Shame? But not Gale, though. Boo for air! Yay for water!
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Water belongs in pvp :S
Steam sucks when you got b-flash and takes less spots
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Jan 17, 2008, 04:21 AM // 04:21
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#103
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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no offence but i kinda prefer mark of rodgort
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Jan 17, 2008, 04:44 AM // 04:44
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#104
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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The only ever time I would run water is to do one of those annoying missions, like Moddok Crevice
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Jan 17, 2008, 10:09 AM // 10:09
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#105
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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Deep freeze is kinda useful when running SF etc 'cause they cant run out of your aoe so fast <3
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Jan 17, 2008, 03:06 PM // 15:06
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#106
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Heroes Alliance
Profession: A/D
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As a pure nuking Fire ele, I prefer SH with all AoE damage spells. While it does scatter mobs, I actually like scattering them. They usually scatter after getting damage a good deal already anyway. Plus, when they're running away, they're not doing much of anything but running and they split up, not causing as much damage as a group.
Also, I almost never run out of energy so Mind Blast's e-management abilities are a waste. IF I ever do run out of energy, I simply switch to a high energy weapon set and by then, mobs are usually dead.
I understand how people like Mind Blast / Rodgort's combo. But I personally don't like it much as a "nuker build."
BTW... Maelstrom ftw >.>
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Jan 17, 2008, 07:05 PM // 19:05
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#107
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Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
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this is actually true
/signed for stickeeh
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Jan 17, 2008, 07:15 PM // 19:15
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#108
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Academy Page
Join Date: Jan 2008
Profession: E/
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I've never been that big of a fan of SH. It's just too situational. Sure, it can do a massive amount of damage when used against an ensared and properly aggro'd mob, but it doesn't seem to work as well otherwise. I've found that enemies tend to scatter early with SH, so you really don't get that much AOE on them. And yes, while they run at first, they usually then lock onto your squishies and you've contributed to a potential wipe. Plus, it's recharge time is just too long for it to be useful in my style of play.
I prefer SF to SH, just because it's less area dependent. Your enemy can move but you can still keep up the damage on them with SF, with SH, once they move, it's done.
The MB/RI combo is great in the sense that it is very versatile. You can do a good amount of damage to various enemies and aren't as dependent on snares or proper aggro. Also, it gives you more energy to power other skills such as wards, aegis, etc. so that you can also provide support to your party.
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Jan 17, 2008, 10:59 PM // 22:59
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#109
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Frost Gate Guardian
Join Date: Nov 2007
Guild: Eternal Knights Alliance [RotK]
Profession: Me/
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great thread after reading it i tried out the mind blast build with a /a and i had my build be mind blast fireball mark of rodgort heart of shadow ebon escape fire attunment deaths charge and shadow refuge, worked really well, kept me alive and i never ran out of energy, i love it thanks yo
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Jan 18, 2008, 10:31 PM // 22:31
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#110
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Netherlands, Amsterdam
Guild: Connoisseur of Ectoplasm [eC]
Profession: W/
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I disagree with the negative credit SF has gotten (especially in the first 2 pages cause then I stopped reading), I will explain why;
Not good for prolonged battles? Learn to manage your energy, I can keep it up infinitely, sure enchantment stripping sucks, live with it, you don't actually need fire attunement as much as you think you need it, just pay attention to your effects monitor.
Little place for utility? You need 5 skills for an eternal chain of SF without getting in energy problems;
SF, Glowing Gaze, Fire Attunement, GolE and Mark of Rodgort;
3 other skills for 'utility', you can only take 3 PvE skills... Sure, that would mean you couldn't take Sacrifice + Meteor Shower, but I don't believe you need that as SF + Utility is more than strong enough.
People who say SF isn't suited for HM simply don't know how to use it well, period. I run/ran a HM mission Service, I Vanquished and did Guardian titles dozens of times with SF...
I do not know about the options MB/RI has, but then again I don't say it's crap, I just say SF deserves more credit and people who dislike it only do cause they lack the skill to use it properly. And the above reason is exactly why I never criticize any builds ^^ Try it and if it doesn't work, it doesn't automaticly mean SF is crap, maybe you just crap at this game hrhr... Ok I think I got my point across now.
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Jan 19, 2008, 11:02 AM // 11:02
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#111
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Heroes Alliance
Profession: A/D
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Ya, it's all about how you use skills. Eles (especially fire-based eles) should be thankful that a good amount of elites are very good/great and that none of them completely outclass other elites so that everyone is running the same build/elite. There's a lot of options available for different playstyles, moods, and situations. Mind Blast, Searing Flames, and Savanah Heat are all amazing fire magic elites... if used correctly.
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Jan 19, 2008, 11:20 AM // 11:20
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#112
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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mindblast + rodgorts wins pve.
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Jan 20, 2008, 03:18 AM // 03:18
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#113
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Gambit Shinobi
Ya, it's all about how you use skills. Eles (especially fire-based eles) should be thankful that a good amount of elites are very good/great and that none of them completely outclass other elites so that everyone is running the same build/elite. There's a lot of options available for different playstyles, moods, and situations. Mind Blast, Searing Flames, and Savanah Heat are all amazing fire magic elites... if used correctly.
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haha, wut? none are completely outclassed? have you seen mind burn. and blast outclasses SF by far.
Last edited by Coloneh; Jan 20, 2008 at 03:41 AM // 03:41..
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Jan 20, 2008, 03:29 AM // 03:29
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#114
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Emo Goth Italics
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Quote:
Originally Posted by Stoney Malloney
Not good for prolonged battles? Learn to manage your energy, I can keep it up infinitely, sure enchantment stripping sucks, live with it, you don't actually need fire attunement as much as you think you need it, just pay attention to your effects monitor.
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HOW??
Learn to manage your energy with a 15E spamming skill that requires 5 skill slots to keep up...and how can you manage without attunement by paying attention to your effects monitor? Unless you're going enchantment lurve...
Quote:
People who say SF isn't suited for HM simply don't know how to use it well, period. I run/ran a HM mission Service, I Vanquished and did Guardian titles dozens of times with SF...
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PvE is easy.
Quote:
I do not know about the options MB/RI has, but then again I don't say it's crap, I just say SF deserves more credit and people who dislike it only do cause they lack the skill to use it properly. And the above reason is exactly why I never criticize any builds ^^ Try it and if it doesn't work, it doesn't automaticly mean SF is crap, maybe you just crap at this game hrhr... Ok I think I got my point across now.
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Spamming a couple of skills is skill?
SF is only good with multiple SF'ers, and if you're running SF and come across a ranger, prepare to have ALL your damage d-shotted/magebaned away.
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Jan 20, 2008, 10:40 AM // 10:40
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#115
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by tyla salanari
Spamming a couple of skills is skill?
SF is only good with multiple SF'ers, and if you're running SF and come across a ranger, prepare to have ALL your damage d-shotted/magebaned away.
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Actually, while SF can be dshotted, Mind Blast can too. The difference is Mind Blast can do something else in a reduced capacity, while the SF ele is pretty much useless.
__________________
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Jan 20, 2008, 01:28 PM // 13:28
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#116
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Netherlands, Amsterdam
Guild: Connoisseur of Ectoplasm [eC]
Profession: W/
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Quote:
Originally Posted by tyla salanari
HOW??
Spamming a couple of skills is skill?
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Well obviously you do not know how, so yeah, it appearently takes skill to be a good SF ele... :-) You're funny, you ask 'HOW??' to energy manage, and then say it doesn't require skill to run SF... Nice one.
Quote:
Originally Posted by LightningHell
Actually, while SF can be dshotted, Mind Blast can too. The difference is Mind Blast can do something else in a reduced capacity, while the SF ele is pretty much useless.
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Rodgort, Liquid Flame, Glowing Gaze, GolE + Utility... Oh yes, you're right... having SF disabled is just as worse as having a 60 second blackout...
Dude, the skill in using SF properly, is knowing the weaknesses, if SF gets interrupted, sure, annoying, doesn't mean there's nothing you can do, you actually can do loads of things, like someone said, multiple eles run best, therefor you can prepare targets with mark and set them on fire so someone else can use SF to keep the burning chain going, plus just cause SF is down doesn't mean you can't manage your energy anymore... Something tells me that if Mind Blast gets dshot you lose your entire energy management...
But yeah, you'll have your utility left... like with SF... not to mention, any idea how hard it is to interrupt Rodgorts? Not at all with a 2 second cast.
Last edited by Stoney Malloney; Jan 20, 2008 at 01:31 PM // 13:31..
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Jan 20, 2008, 02:17 PM // 14:17
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#117
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Emo Goth Italics
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Quote:
Originally Posted by Stoney Malloney
Well obviously you do not know how, so yeah, it appearently takes skill to be a good SF ele... :-) You're funny, you ask 'HOW??' to energy manage, and then say it doesn't require skill to run SF... Nice one.
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lol.
Again, your SPAMMING a skill...wheres the skill in that?
Sacrificing the majority of your bar FOR ONE SKILL that can get d-shotted so your practically useless = fail.
Are you playing PvE or something? Because last time I checked battles there last like 20 seconds...even AB/RA lasts longer.
Quote:
Rodgort, Liquid Flame, Glowing Gaze, GolE + Utility... Oh yes, you're right... having SF disabled is just as worse as having a 60 second blackout...
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Why would you run rodgort's on an SF bar?
Unless you mean MoRodgort, even then you'll be doing damage only every 15 seconds...hence useless.
Quote:
Dude, the skill in using SF properly, is knowing the weaknesses, if SF gets interrupted, sure, annoying, doesn't mean there's nothing you can do, you actually can do loads of things, like someone said, multiple eles run best, therefor you can prepare targets with mark and set them on fire so someone else can use SF to keep the burning chain going, plus just cause SF is down doesn't mean you can't manage your energy anymore... Something tells me that if Mind Blast gets dshot you lose your entire energy management...
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Yes but if mind blast gets d-shotted you have the rest of your bar to use.
Again, what 'skill' in SF? It's a spamming skill...
Quote:
But yeah, you'll have your utility left... like with SF... not to mention, any idea how hard it is to interrupt Rodgorts? Not at all with a 2 second cast.
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Yes...but if SF gets shut down you have almost no firepower whatsoever.
It isn't hard to interrupt a spamming skill, since its so easy to see it coming.
Mind Blast, Rodgort's...MB d-shotted and RI savage shotted...5 second recharge on RI gogo, and besides you aren't the only target...the ranger will go for you first if you have SF, simply because it shuts down your entire bar, and since the normal MB build has 5 extra slots you can still be useful.
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Jan 20, 2008, 02:45 PM // 14:45
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#118
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Sf needs 3 skills devoted to energy management to do continuos decent damage.
MB needs 1(arguably 2) to provide endless damage and support
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Jan 20, 2008, 06:15 PM // 18:15
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#119
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Netherlands, Amsterdam
Guild: Connoisseur of Ectoplasm [eC]
Profession: W/
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You're so right, what was I thinking?! SF sucks! MB all the way!
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Jan 20, 2008, 08:53 PM // 20:53
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#120
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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meh i used all those bars at times. SH should get a little more credit IMO for pve with a human competent tank. If someone has bunched up the entire mob, theres nothing better than SH for pure damage output.
SF i never loved, but continuous burning owns with a They're on Fire! para, and if you're running an elite mission with a big team and a 1hp bip, you don't need to worry about energy at all with SF and can fill the rest of your bar with damage skills. Or if you're with another ele, you can arcane mimicry elemental attunement and run SF + double attunes for infinite energy and thats only 3/8 skills. SF in terms of pure damage, ignoring e-management etc, is by far the best fire elite.
the one elite you don't give any love to that IMO is the best nuker elite in many situations is assassin's promise. Promise nuker rocks in any smaller team where speed is important. IE the 4man missions/vanquishes, etc. (I've run it in FoW and UW clears as well with great success). Promise nuker got a whole lot better when GWEN came out with Finish Him! Every time you kill just one enemy in a mob, if you use the build correctly, you can cast another instant meteor shower on the mob, gain back most of your energy, and instantly kill another target since Finish Him! recharges every time you kill a hex'd foe. I've had mobs in dungeons etc where I've cast MS 5 times within about 10seconds... it is hilarious to watch the mob get KD'd instantly every time they get up. Give this build a chance - it works wonders if used well. I usually did something like Fire attunement, fireball, liquid flame, glyph of sac, meteor shower, assassin's promise, Finish Him!, and a situational 8th skill such as Pain inv or mark of rodgort or technobabble etc
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